Ward Against Melee isn't a bad skill, to be sure. It depends really on how much protection you're trying to provide your party members with as opposed to buffing your own armor. If you want to protect the party, then the Ward spells are good. If you're more concerned with increasing your own survivability, based on the areas you'll be in for PvE you can determine which Inspiration skills will be best suited: Physical Resistance, Elemental Resistance, and the four Mantras, one for each element.
Most of the time, to be honest, if you're careful about aggro management with heroes, henchmen, or your human teammates, you won't be at that much risk, and you won't have to devote too much of your skill bar to armor boosts.
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